home *** CD-ROM | disk | FTP | other *** search
- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: FrozenLayerWip.ext
- // Version: v1.00
- // Created: 10/07/2005 by Tiago Sousa
- // Compilers:
- // Description: Shader gen bit masks. Material layers share bitmaks.
- //
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %LEAVES
- Mask = 0x1
- Property (Leaves)
- Description (Activate for leaves only ! Use leaf shading and leaves animation)
- }
-
- Property
- {
- Name = %GRASS
- Mask = 0x2000
- Property (Grass)
- Description (Activate for grass only ! Use simple grass rendering)
- }
-
- /*
-
- Property
- {
- Name = %SH
- Mask = 0x4
- Property (Spherical Harmonics (SH))
- Description (Use spherical harmonics)
- }
-
- */
-
- Property
- {
- Name = %DECAL
- Mask = 0x8
- Property (Decal)
- Description (Use as Decal)
- }
- Property
- {
- Name = %CHARACTER_DECAL
- Mask = 0x10
- Property (Character Decal)
- Description (Use as Character Decal)
- }
-
- Property
- {
- Name = %CUSTOM_MAP
- Mask = 0x20
- Property (Custom map)
- Description (Use custom slot)
- DependencySet = $TEX_Custom
- DependencyReset = $TEX_Custom
- }
-
- Property
- {
- Name = %CUSTOM_SECONDARY_MAP
- Mask = 0x40
- Property (Custom secondary map)
- Description (Use custom secondary slot)
- DependencySet = $TEX_CustomSecondary
- DependencyReset = $TEX_CustomSecondary
- }
-
- Property
- {
- Name = %TERRAINHEIGHTADAPTION
- Mask = 0x80
- Property (Fit to Terrain)
- Description (Activate for grass only ! adapt object-height to terrainheight)
- }
-
- Property
- {
- Name = %VERTCOLORS
- Mask = 0x100
- Property (Vertex Colors)
- Description (Use vertex colors)
- }
-
- Property
- {
- Name = %TEMP_VEGETATION
- Mask = 0x80000000
- }